[{"data":1,"prerenderedAt":298},["ShallowReactive",2],{"tag-labels":3,"site-header":4,"article-menggunakan-pointer-pada-bahasa-pascal-id":72},{},{"featuredPost":5,"navigations":29},{"id":6,"title":7,"title_en":8,"slug":9,"excerpt":10,"excerpt_en":11,"has_translation":12,"published_at":13,"reading_time":14,"hidden_from_listing":15,"tags":16,"thumbnail_image":21,"og_image":22,"series":23,"authors":28},110,"Ketika Pilih Framework Cuma Biar Kelihatan Beda","When You Pick a Framework Just to Look Different","ketika-pilih-framework-cuma-biar-kelihatan-beda","Terakhir kali kamu milih framework atau library baru, itu karena masalahmu butuh alat itu, atau karena alatnya kedengaran keren dan belum banyak yang pakai? Pertanyaan ini nggak enak dijawab. Soalnya keputusan teknologi sering diambil dengan alasan yang nggak pernah ditulis di dokumen teknis mana pun.","The last time you chose a new framework or library, was it because your problem needed that tool, or because it sounded cool and few people around you were using it? That question is uncomfortable. Technology decisions are often made for reasons that never appear in any technical document.",true,"2026-10-06T15:25:21.000Z",5,false,[17,18,19,20],"karier","framework","opini","pengalaman",null,"\u002Fog\u002Fketika-pilih-framework-cuma-biar-kelihatan-beda.png",{"id":24,"title":25,"title_en":26,"slug":27},9,"Artikel","Articles","all",[],[30,46,67],{"collection":31,"item":32},"series",{"__typename":31,"title":25,"title_en":26,"slug":27,"children_series":33},[34,38,42],{"title":35,"title_en":36,"slug":37},"Kecerdasan Artifisial","Artificial Intelligence","kecerdasan-artifisial",{"title":39,"title_en":40,"slug":41},"Konsep Dasar Pemrograman","Programming Fundamentals","konsep-dasar-pemrograman",{"title":43,"title_en":44,"slug":45},"Algoritma dan Struktur Data","Algorithms and Data Structures","algoritma-struktur-data",{"collection":31,"item":47},{"__typename":31,"title":48,"title_en":48,"slug":49,"children_series":50},"Tutorial","tutorial",[51,55,59,63],{"title":52,"title_en":53,"slug":54},"Belajar Python","Learning Python","belajar-python",{"title":56,"title_en":57,"slug":58},"Belajar Golang","Learning Go","belajar-golang",{"title":60,"title_en":61,"slug":62},"Belajar Java","Learning Java","belajar-java",{"title":64,"title_en":65,"slug":66},"Belajar Pascal","Learning Pascal","belajar-pascal",{"collection":31,"item":68},{"__typename":31,"title":69,"title_en":69,"slug":70,"children_series":71},"Lab","lab",[],{"article":73,"renderedBody":180,"renderedTakeaway":181,"latestArticles":182,"toc":282},{"id":74,"title":75,"title_en":76,"slug":77,"excerpt":78,"excerpt_en":79,"has_translation":12,"published_at":80,"reading_time":81,"hidden_from_listing":15,"tags":82,"thumbnail_image":21,"og_image":87,"series":88,"authors":173,"body_locale":176,"available_locales":177,"body":179,"takeway":21,"prerequisite":21},76,"Menggunakan Pointer pada Bahasa Pascal","Using Pointers in Pascal","menggunakan-pointer-pada-bahasa-pascal","Sebuah variable yang bertipe pointer nantinya hanya dapat berisi sebuah alamat dari variable lain.","A variable of pointer type can only hold the address of another variable, and changing it changes that other variable.","2020-12-02T14:17:47.000Z",2,[83,84,85,86],"pascal","pointer","tipe-data","konsep","\u002Fog\u002Fmenggunakan-pointer-pada-bahasa-pascal.png",{"id":89,"title":90,"title_en":91,"slug":92,"description":93,"description_en":94,"articles":95,"children_series":152,"parent_series":153},25,"Tipe Data Bentukan","Composite Types","pascal-tipe-data-bentukan","Tipe data racikan sendiri: record, array, sampai pointer yang sering bikin pusing di awal.","Types you build yourself: record, array, and the pointer that keeps confusing everyone at first.",[96,116,131,147],{"id":97,"title":98,"title_en":99,"slug":100,"excerpt":101,"excerpt_en":102,"has_translation":12,"published_at":103,"reading_time":104,"hidden_from_listing":15,"tags":105,"thumbnail_image":21,"og_image":107,"series":108,"authors":109},73,"Tentang Tipe Data Bentukan pada Pascal","User-Defined Data Types in Pascal","tentang-tipe-data-bentukan-pada-pascal","Tipe data bentukan atau User defined data types terbagi menjadi 2, yaitu Enumerated dan Subrange","User-defined data types in Pascal come in 2 kinds, Enumerated and Subrange, and you declare both of them yourself.","2020-11-22T13:49:03.000Z",3,[83,85,106,86],"struktur-data","\u002Fog\u002Ftentang-tipe-data-bentukan-pada-pascal.png",{"id":89,"title":90,"title_en":91,"slug":92},[110],{"authors_id":111},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},1,"Daffa Izzuddin","izzudd","Writer",{"id":117,"title":118,"title_en":119,"slug":120,"excerpt":121,"excerpt_en":122,"has_translation":12,"published_at":123,"reading_time":104,"hidden_from_listing":15,"tags":124,"thumbnail_image":21,"og_image":126,"series":127,"authors":128},74,"Menggunakan Tipe Data RECORD pada Pascal","Using the RECORD Data Type in Pascal","menggunakan-tipe-data-record-pada-pascal","RECORD merupakan tipe data terstruktur pada bahasa Pascal yang terdiri dari kumpulan tipe data standar dan bentukan.","RECORD is a structured data type in Pascal, built from a collection of standard and user-defined data types.","2020-11-27T13:54:30.000Z",[83,125,85,106],"record","\u002Fog\u002Fmenggunakan-tipe-data-record-pada-pascal.png",{"id":89,"title":90,"title_en":91,"slug":92},[129],{"authors_id":130},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":132,"title":133,"title_en":134,"slug":135,"excerpt":136,"excerpt_en":137,"has_translation":12,"published_at":138,"reading_time":139,"hidden_from_listing":15,"tags":140,"thumbnail_image":21,"og_image":142,"series":143,"authors":144},75,"Menggunakan Tipe Data Array pada Pascal","Using the Array Data Type in Pascal","menggunakan-tipe-data-array-pada-pascal","ARRAY merupakan struktur data yang berisi sekumpulan data dengan tipe data yang sama. Data dalam ARRAY ini dapat diakses dengan menggunakan index.","An ARRAY is a structure that holds a set of data with the same type, and you reach each item in it through its index.","2020-12-02T14:01:22.000Z",4,[83,141,85,106],"array","\u002Fog\u002Fmenggunakan-tipe-data-array-pada-pascal.png",{"id":89,"title":90,"title_en":91,"slug":92},[145],{"authors_id":146},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":74,"title":75,"title_en":76,"slug":77,"excerpt":78,"excerpt_en":79,"has_translation":12,"published_at":80,"reading_time":81,"hidden_from_listing":15,"tags":82,"thumbnail_image":21,"og_image":87,"series":148,"authors":149},{"id":89,"title":90,"title_en":91,"slug":92},[150],{"authors_id":151},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},[],{"id":154,"title":64,"title_en":65,"slug":66,"parent_series":155,"children_series":156},14,{"id":112,"title":48,"title_en":48,"slug":49},[157,162,167,168],{"id":158,"title":159,"title_en":160,"slug":161,"cover_image":21},23,"Berkenalan dengan Bahasa Pascal","Getting Started with Pascal","pascal-intro",{"id":163,"title":164,"title_en":165,"slug":166,"cover_image":21},24,"Struktur Kontrol","Control Structures","pascal-struktur-kontrol",{"id":89,"title":90,"title_en":91,"slug":92,"cover_image":21},{"id":169,"title":170,"title_en":171,"slug":172,"cover_image":21},26,"Pemrograman Prosedural","Procedural Programming","pascal-pemrograman-prosedural",[174],{"authors_id":175},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},"id",[178,176],"en","Setelah sebelumnya kita membahas tentang [ARRAY](https:\u002F\u002Finvasikode.com\u002Farray-pascal\u002F) dan [RECORD](https:\u002F\u002Finvasikode.com\u002Fmenggunakan-tipe-data-record-pada-pascal\u002F) pada Pascal, kali ini kita akan membahas tentang pengunaan tipe data POINTER pada Pascal.\n\n## Apa itu Pointer?\n\nPointer merupakan fitur yang kebanyakan ada pada bahasa pemrograman lawas. Pointer berfungsi untuk mendapatkan *address* variable dalam memory.\n\nSemua variable yang kita buat dalam bahasa Pascal ini pasti akan disimpan dalam RAM pada komputer. Namun penyimpanan ini tidak langsung berupa nama variable, melainkan mengunakan alamat yang terdiri dari bilangan biner.\n\n> Sebenarnya dalam RAM sendiri masih ada lokasi memori yaitu **stack** dan **heap**. Tetapi mungkin akan kita bahas lain waktu, karena bisa panjang hehe...\n\n**Lalu apa kegunaan pointer?**\n\nPointer berguna dalam pembuatan program yang kompleks untuk alokasi memori dinamis dan efisiensi penggunaan memori. Karena kita masih belajar dasar, sekarang kita cukup menggunakan pointer sebagai referensi variable saja.\n\n## Mendeklarasikan Pointer pada Pascal\n\nUntuk menggunakan pointer kita harus mendeklarasikannya sebagai tipe data. Sebuah variable yang bertipe pointer nantinya hanya dapat berisi sebuah alamat dari variable lain.\n\nDeklarasi pointer dapat dilakukan dengan memberi tanda pangkat (^) didepan tipe variable yang kita deklarasikan.\n\n```\nvar\n  nama-pointer: ^tipe-data;\n```\n\nContoh:\n\n```pascal\nvar\n  strptr: ^string;  \u002F\u002F pointer untuk tipe data string\n  intptr: ^integer; \u002F\u002F pointer untuk tipe data integer\n```\n\n## Mendapatkan Alamat Variable\n\nKarena pointer hanya dapat diisi dengan alamat variable, kita harus mengetahui alamat dari variable yang akan kita masukkan ke pointer.\n\nUntuk mendapatkan alamat dari variable bisa digunakan tanda **@** sebelum nama variable.\n\nYuk langsung kita coba buat program sederhananya.\n\n```pascal\nprogram Pointer;\nuses crt;\nvar\n  strptr: ^string; \u002F\u002F buat pointer dengan tipe string\n  kata: string;\nbegin\n  clrscr;\n  strptr := @kata; \u002F\u002F strptr berisi alamat variable kata\n  writeln(kata);\n  readln;\nend.\n```\n\nSip, kalau dijalankan memang tidak muncul apa-apa, tetapi sekarang variable **strptr** sudah berisi alamat dari variable **kata**.\n\nSelanjutnya kita bisa mengubah variable **kata** secara tidak langsung menggunakan pointer. Yuk lanjut..\n\n## Mengakses Nilai Pointer\n\nUntuk mengubah nilai variable **kata** melalui pointer kita bisa mengakses nilainya dengan tanda pangkat (**^**) yang dituliskan setelah nama variable.\n\n```pascal\nprogram Pointer;\nuses crt;\nvar\n  strptr: ^string; \u002F\u002F buat pointer dengan tipe string\n  kata: string;\nbegin\n  clrscr;\n  strptr := @kata; \u002F\u002F strptr berisi alamat variable kata\n  strptr^ := 'Belajar pointer di invasikode'; \u002F\u002F mengakses nilai pointer\n  writeln(kata);\n  readln;\nend.\n```\n\nJika kalian jalankan maka kira-kira akan keluar output sebagai berikut:\n\n```\nBelajar pointer di invasikode\n```\n\nPada program tersebut sama sekali tidak ada pengaksesan variable **kata** secara langsung. Kita menggunakan pointer sebagai referensi ke variable **kata** dan mengubahnya secara tidak langsung.\n\nIni juga bisa dilakukan pada semua tipe data. Termasuk [RECORD](https:\u002F\u002Finvasikode.com\u002Fmenggunakan-tipe-data-record-pada-pascal\u002F), [SUBRANGE](https:\u002F\u002Finvasikode.com\u002Fdata-bentukan-pascal\u002F), dan [ENUM](https:\u002F\u002Finvasikode.com\u002Fdata-bentukan-pascal\u002F).\n\n## Penutup\n\nMungkin sekarang penggunaan pointer terlihat kurang peting ya. Tunggu saja nanti saat menggunakan FUNCTION dan PROCEDURE, pointer ini bisa sangat berguna untuk memanipulasi data. Dengan konsep yang sama tentunya.\n\nSekian untuk tutorial kali ini, semoga bermanfaat :D\n\nSelanjutnya kita akan membahas tentang konsep [pemrograman prosedural pada bahasa Pascal](https:\u002F\u002Finvasikode.com\u002Fpascal-prosedural\u002F)\n","\u003Cp>Setelah sebelumnya kita membahas tentang \u003Ca href=\"https:\u002F\u002Finvasikode.com\u002Farray-pascal\u002F\">ARRAY\u003C\u002Fa> dan \u003Ca href=\"https:\u002F\u002Finvasikode.com\u002Fmenggunakan-tipe-data-record-pada-pascal\u002F\">RECORD\u003C\u002Fa> pada Pascal, kali ini kita akan membahas tentang pengunaan tipe data POINTER pada Pascal.\u003C\u002Fp>\n\u003Ch2 id=\"apa-itu-pointer\">Apa itu Pointer?\u003C\u002Fh2>\n\u003Cp>Pointer merupakan fitur yang kebanyakan ada pada bahasa pemrograman lawas. Pointer berfungsi untuk mendapatkan \u003Cem>address\u003C\u002Fem> variable dalam memory.\u003C\u002Fp>\n\u003Cp>Semua variable yang kita buat dalam bahasa Pascal ini pasti akan disimpan dalam RAM pada komputer. Namun penyimpanan ini tidak langsung berupa nama variable, melainkan mengunakan alamat yang terdiri dari bilangan biner.\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>Sebenarnya dalam RAM sendiri masih ada lokasi memori yaitu \u003Cstrong>stack\u003C\u002Fstrong> dan \u003Cstrong>heap\u003C\u002Fstrong>. Tetapi mungkin akan kita bahas lain waktu, karena bisa panjang hehe...\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>\u003Cstrong>Lalu apa kegunaan pointer?\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cp>Pointer berguna dalam pembuatan program yang kompleks untuk alokasi memori dinamis dan efisiensi penggunaan memori. Karena kita masih belajar dasar, sekarang kita cukup menggunakan pointer sebagai referensi variable saja.\u003C\u002Fp>\n\u003Ch2 id=\"mendeklarasikan-pointer-pada-pascal\">Mendeklarasikan Pointer pada Pascal\u003C\u002Fh2>\n\u003Cp>Untuk menggunakan pointer kita harus mendeklarasikannya sebagai tipe data. Sebuah variable yang bertipe pointer nantinya hanya dapat berisi sebuah alamat dari variable lain.\u003C\u002Fp>\n\u003Cp>Deklarasi pointer dapat dilakukan dengan memberi tanda pangkat (^) didepan tipe variable yang kita deklarasikan.\u003C\u002Fp>\n\n\u003Cdiv class=\"code-block-wrapper my-6 not-prose rounded-xl border-2 border-black dark:border-gray-600 shadow-neo overflow-hidden bg-[#24292e] text-[#e1e4e8] transition-all\">\n  \u003Cdiv class=\"code-block-header flex items-center justify-between px-4 py-2.5 bg-[#1f2428] border-b-2 border-black dark:border-gray-600 font-mono text-xs font-bold text-gray-300 select-none\">\n    \u003Cdiv class=\"flex items-center gap-2\">\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ff5f56] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ffbd2e] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#27c93f] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"ml-2 font-mono font-bold text-xs uppercase tracking-wider text-gray-300\">TEXT\u003C\u002Fspan>\n    \u003C\u002Fdiv>\n    \u003Cbutton type=\"button\" class=\"copy-code-btn flex items-center gap-1.5 px-3 py-1 text-xs font-bold bg-[#2f363d] text-gray-200 border-2 border-black dark:border-gray-500 rounded-lg shadow-neo-sm hover:translate-x-0.5 hover:translate-y-0.5 hover:shadow-none hover:bg-gray-700 transition-all cursor-pointer\" data-code=\"var%0A%20%20nama-pointer%3A%20%5Etipe-data%3B\" title=\"Salin kode\">\n      \u003Csvg class=\"w-3.5 h-3.5 copy-icon-svg\" fill=\"none\" stroke=\"currentColor\" viewBox=\"0 0 24 24\">\n        \u003Cpath stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z\">\u003C\u002Fpath>\n      \u003C\u002Fsvg>\n      \u003Cspan class=\"copy-text\">Copy\u003C\u002Fspan>\n    \u003C\u002Fbutton>\n  \u003C\u002Fdiv>\n  \u003Cdiv class=\"code-block-content p-4 overflow-x-auto text-sm font-mono leading-relaxed bg-[#24292e]\">\n    \u003Cpre class=\"shiki github-dark\" style=\"background-color:#24292e;color:#e1e4e8\">\u003Ccode>var\n  nama-pointer: ^tipe-data;\u003C\u002Fcode>\u003C\u002Fpre>\n  \u003C\u002Fdiv>\n\u003C\u002Fdiv>\u003Cp>Contoh:\u003C\u002Fp>\n\n\u003Cdiv class=\"code-block-wrapper my-6 not-prose rounded-xl border-2 border-black dark:border-gray-600 shadow-neo overflow-hidden bg-[#24292e] text-[#e1e4e8] transition-all\">\n  \u003Cdiv class=\"code-block-header flex items-center justify-between px-4 py-2.5 bg-[#1f2428] border-b-2 border-black dark:border-gray-600 font-mono text-xs font-bold text-gray-300 select-none\">\n    \u003Cdiv class=\"flex items-center gap-2\">\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ff5f56] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ffbd2e] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#27c93f] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"ml-2 font-mono font-bold text-xs uppercase tracking-wider text-gray-300\">PASCAL\u003C\u002Fspan>\n    \u003C\u002Fdiv>\n    \u003Cbutton type=\"button\" class=\"copy-code-btn flex items-center gap-1.5 px-3 py-1 text-xs font-bold bg-[#2f363d] text-gray-200 border-2 border-black dark:border-gray-500 rounded-lg shadow-neo-sm hover:translate-x-0.5 hover:translate-y-0.5 hover:shadow-none hover:bg-gray-700 transition-all cursor-pointer\" data-code=\"var%0A%20%20strptr%3A%20%5Estring%3B%20%20%2F%2F%20pointer%20untuk%20tipe%20data%20string%0A%20%20intptr%3A%20%5Einteger%3B%20%2F%2F%20pointer%20untuk%20tipe%20data%20integer\" title=\"Salin kode\">\n      \u003Csvg class=\"w-3.5 h-3.5 copy-icon-svg\" fill=\"none\" stroke=\"currentColor\" viewBox=\"0 0 24 24\">\n        \u003Cpath stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z\">\u003C\u002Fpath>\n      \u003C\u002Fsvg>\n      \u003Cspan class=\"copy-text\">Copy\u003C\u002Fspan>\n    \u003C\u002Fbutton>\n  \u003C\u002Fdiv>\n  \u003Cdiv class=\"code-block-content p-4 overflow-x-auto text-sm font-mono leading-relaxed bg-[#24292e]\">\n    \u003Cpre class=\"shiki github-dark\" style=\"background-color:#24292e;color:#e1e4e8\">\u003Ccode>var\n  strptr: ^string;  \u002F\u002F pointer untuk tipe data string\n  intptr: ^integer; \u002F\u002F pointer untuk tipe data integer\u003C\u002Fcode>\u003C\u002Fpre>\n  \u003C\u002Fdiv>\n\u003C\u002Fdiv>\u003Ch2 id=\"mendapatkan-alamat-variable\">Mendapatkan Alamat Variable\u003C\u002Fh2>\n\u003Cp>Karena pointer hanya dapat diisi dengan alamat variable, kita harus mengetahui alamat dari variable yang akan kita masukkan ke pointer.\u003C\u002Fp>\n\u003Cp>Untuk mendapatkan alamat dari variable bisa digunakan tanda \u003Cstrong>@\u003C\u002Fstrong> sebelum nama variable.\u003C\u002Fp>\n\u003Cp>Yuk langsung kita coba buat program sederhananya.\u003C\u002Fp>\n\n\u003Cdiv class=\"code-block-wrapper my-6 not-prose rounded-xl border-2 border-black dark:border-gray-600 shadow-neo overflow-hidden bg-[#24292e] text-[#e1e4e8] transition-all\">\n  \u003Cdiv class=\"code-block-header flex items-center justify-between px-4 py-2.5 bg-[#1f2428] border-b-2 border-black dark:border-gray-600 font-mono text-xs font-bold text-gray-300 select-none\">\n    \u003Cdiv class=\"flex items-center gap-2\">\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ff5f56] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ffbd2e] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#27c93f] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"ml-2 font-mono font-bold text-xs uppercase tracking-wider text-gray-300\">PASCAL\u003C\u002Fspan>\n    \u003C\u002Fdiv>\n    \u003Cbutton type=\"button\" class=\"copy-code-btn flex items-center gap-1.5 px-3 py-1 text-xs font-bold bg-[#2f363d] text-gray-200 border-2 border-black dark:border-gray-500 rounded-lg shadow-neo-sm hover:translate-x-0.5 hover:translate-y-0.5 hover:shadow-none hover:bg-gray-700 transition-all cursor-pointer\" data-code=\"program%20Pointer%3B%0Auses%20crt%3B%0Avar%0A%20%20strptr%3A%20%5Estring%3B%20%2F%2F%20buat%20pointer%20dengan%20tipe%20string%0A%20%20kata%3A%20string%3B%0Abegin%0A%20%20clrscr%3B%0A%20%20strptr%20%3A%3D%20%40kata%3B%20%2F%2F%20strptr%20berisi%20alamat%20variable%20kata%0A%20%20writeln(kata)%3B%0A%20%20readln%3B%0Aend.\" title=\"Salin kode\">\n      \u003Csvg class=\"w-3.5 h-3.5 copy-icon-svg\" fill=\"none\" stroke=\"currentColor\" viewBox=\"0 0 24 24\">\n        \u003Cpath stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z\">\u003C\u002Fpath>\n      \u003C\u002Fsvg>\n      \u003Cspan class=\"copy-text\">Copy\u003C\u002Fspan>\n    \u003C\u002Fbutton>\n  \u003C\u002Fdiv>\n  \u003Cdiv class=\"code-block-content p-4 overflow-x-auto text-sm font-mono leading-relaxed bg-[#24292e]\">\n    \u003Cpre class=\"shiki github-dark\" style=\"background-color:#24292e;color:#e1e4e8\">\u003Ccode>program Pointer;\nuses crt;\nvar\n  strptr: ^string; \u002F\u002F buat pointer dengan tipe string\n  kata: string;\nbegin\n  clrscr;\n  strptr := @kata; \u002F\u002F strptr berisi alamat variable kata\n  writeln(kata);\n  readln;\nend.\u003C\u002Fcode>\u003C\u002Fpre>\n  \u003C\u002Fdiv>\n\u003C\u002Fdiv>\u003Cp>Sip, kalau dijalankan memang tidak muncul apa-apa, tetapi sekarang variable \u003Cstrong>strptr\u003C\u002Fstrong> sudah berisi alamat dari variable \u003Cstrong>kata\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cp>Selanjutnya kita bisa mengubah variable \u003Cstrong>kata\u003C\u002Fstrong> secara tidak langsung menggunakan pointer. Yuk lanjut..\u003C\u002Fp>\n\u003Ch2 id=\"mengakses-nilai-pointer\">Mengakses Nilai Pointer\u003C\u002Fh2>\n\u003Cp>Untuk mengubah nilai variable \u003Cstrong>kata\u003C\u002Fstrong> melalui pointer kita bisa mengakses nilainya dengan tanda pangkat (\u003Cstrong>^\u003C\u002Fstrong>) yang dituliskan setelah nama variable.\u003C\u002Fp>\n\n\u003Cdiv class=\"code-block-wrapper my-6 not-prose rounded-xl border-2 border-black dark:border-gray-600 shadow-neo overflow-hidden bg-[#24292e] text-[#e1e4e8] transition-all\">\n  \u003Cdiv class=\"code-block-header flex items-center justify-between px-4 py-2.5 bg-[#1f2428] border-b-2 border-black dark:border-gray-600 font-mono text-xs font-bold text-gray-300 select-none\">\n    \u003Cdiv class=\"flex items-center gap-2\">\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ff5f56] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ffbd2e] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#27c93f] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"ml-2 font-mono font-bold text-xs uppercase tracking-wider text-gray-300\">PASCAL\u003C\u002Fspan>\n    \u003C\u002Fdiv>\n    \u003Cbutton type=\"button\" class=\"copy-code-btn flex items-center gap-1.5 px-3 py-1 text-xs font-bold bg-[#2f363d] text-gray-200 border-2 border-black dark:border-gray-500 rounded-lg shadow-neo-sm hover:translate-x-0.5 hover:translate-y-0.5 hover:shadow-none hover:bg-gray-700 transition-all cursor-pointer\" data-code=\"program%20Pointer%3B%0Auses%20crt%3B%0Avar%0A%20%20strptr%3A%20%5Estring%3B%20%2F%2F%20buat%20pointer%20dengan%20tipe%20string%0A%20%20kata%3A%20string%3B%0Abegin%0A%20%20clrscr%3B%0A%20%20strptr%20%3A%3D%20%40kata%3B%20%2F%2F%20strptr%20berisi%20alamat%20variable%20kata%0A%20%20strptr%5E%20%3A%3D%20'Belajar%20pointer%20di%20invasikode'%3B%20%2F%2F%20mengakses%20nilai%20pointer%0A%20%20writeln(kata)%3B%0A%20%20readln%3B%0Aend.\" title=\"Salin kode\">\n      \u003Csvg class=\"w-3.5 h-3.5 copy-icon-svg\" fill=\"none\" stroke=\"currentColor\" viewBox=\"0 0 24 24\">\n        \u003Cpath stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z\">\u003C\u002Fpath>\n      \u003C\u002Fsvg>\n      \u003Cspan class=\"copy-text\">Copy\u003C\u002Fspan>\n    \u003C\u002Fbutton>\n  \u003C\u002Fdiv>\n  \u003Cdiv class=\"code-block-content p-4 overflow-x-auto text-sm font-mono leading-relaxed bg-[#24292e]\">\n    \u003Cpre class=\"shiki github-dark\" style=\"background-color:#24292e;color:#e1e4e8\">\u003Ccode>program Pointer;\nuses crt;\nvar\n  strptr: ^string; \u002F\u002F buat pointer dengan tipe string\n  kata: string;\nbegin\n  clrscr;\n  strptr := @kata; \u002F\u002F strptr berisi alamat variable kata\n  strptr^ := 'Belajar pointer di invasikode'; \u002F\u002F mengakses nilai pointer\n  writeln(kata);\n  readln;\nend.\u003C\u002Fcode>\u003C\u002Fpre>\n  \u003C\u002Fdiv>\n\u003C\u002Fdiv>\u003Cp>Jika kalian jalankan maka kira-kira akan keluar output sebagai berikut:\u003C\u002Fp>\n\n\u003Cdiv class=\"code-block-wrapper my-6 not-prose rounded-xl border-2 border-black dark:border-gray-600 shadow-neo overflow-hidden bg-[#24292e] text-[#e1e4e8] transition-all\">\n  \u003Cdiv class=\"code-block-header flex items-center justify-between px-4 py-2.5 bg-[#1f2428] border-b-2 border-black dark:border-gray-600 font-mono text-xs font-bold text-gray-300 select-none\">\n    \u003Cdiv class=\"flex items-center gap-2\">\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ff5f56] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#ffbd2e] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"w-3 h-3 rounded-full bg-[#27c93f] border border-black\u002F40 inline-block\">\u003C\u002Fspan>\n      \u003Cspan class=\"ml-2 font-mono font-bold text-xs uppercase tracking-wider text-gray-300\">TEXT\u003C\u002Fspan>\n    \u003C\u002Fdiv>\n    \u003Cbutton type=\"button\" class=\"copy-code-btn flex items-center gap-1.5 px-3 py-1 text-xs font-bold bg-[#2f363d] text-gray-200 border-2 border-black dark:border-gray-500 rounded-lg shadow-neo-sm hover:translate-x-0.5 hover:translate-y-0.5 hover:shadow-none hover:bg-gray-700 transition-all cursor-pointer\" data-code=\"Belajar%20pointer%20di%20invasikode\" title=\"Salin kode\">\n      \u003Csvg class=\"w-3.5 h-3.5 copy-icon-svg\" fill=\"none\" stroke=\"currentColor\" viewBox=\"0 0 24 24\">\n        \u003Cpath stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z\">\u003C\u002Fpath>\n      \u003C\u002Fsvg>\n      \u003Cspan class=\"copy-text\">Copy\u003C\u002Fspan>\n    \u003C\u002Fbutton>\n  \u003C\u002Fdiv>\n  \u003Cdiv class=\"code-block-content p-4 overflow-x-auto text-sm font-mono leading-relaxed bg-[#24292e]\">\n    \u003Cpre class=\"shiki github-dark\" style=\"background-color:#24292e;color:#e1e4e8\">\u003Ccode>Belajar pointer di invasikode\u003C\u002Fcode>\u003C\u002Fpre>\n  \u003C\u002Fdiv>\n\u003C\u002Fdiv>\u003Cp>Pada program tersebut sama sekali tidak ada pengaksesan variable \u003Cstrong>kata\u003C\u002Fstrong> secara langsung. Kita menggunakan pointer sebagai referensi ke variable \u003Cstrong>kata\u003C\u002Fstrong> dan mengubahnya secara tidak langsung.\u003C\u002Fp>\n\u003Cp>Ini juga bisa dilakukan pada semua tipe data. Termasuk \u003Ca href=\"https:\u002F\u002Finvasikode.com\u002Fmenggunakan-tipe-data-record-pada-pascal\u002F\">RECORD\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Finvasikode.com\u002Fdata-bentukan-pascal\u002F\">SUBRANGE\u003C\u002Fa>, dan \u003Ca href=\"https:\u002F\u002Finvasikode.com\u002Fdata-bentukan-pascal\u002F\">ENUM\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2 id=\"penutup\">Penutup\u003C\u002Fh2>\n\u003Cp>Mungkin sekarang penggunaan pointer terlihat kurang peting ya. Tunggu saja nanti saat menggunakan FUNCTION dan PROCEDURE, pointer ini bisa sangat berguna untuk memanipulasi data. Dengan konsep yang sama tentunya.\u003C\u002Fp>\n\u003Cp>Sekian untuk tutorial kali ini, semoga bermanfaat :D\u003C\u002Fp>\n\u003Cp>Selanjutnya kita akan membahas tentang konsep \u003Ca href=\"https:\u002F\u002Finvasikode.com\u002Fpascal-prosedural\u002F\">pemrograman prosedural pada bahasa Pascal\u003C\u002Fa>\u003C\u002Fp>\n","",[183,202,215,228,241,262],{"id":184,"title":185,"title_en":21,"slug":186,"excerpt":187,"excerpt_en":21,"has_translation":15,"published_at":188,"reading_time":189,"hidden_from_listing":15,"tags":190,"thumbnail_image":21,"og_image":193,"series":194,"authors":199},133,"Python Strings: the Badge That Only Worked for One Name","python-strings","The badge script printed the right name for the person who wrote it and the wrong name for everybody else. Slicing counts characters, and a name is words.","2026-10-28T13:00:00.000Z",6,[191,192],"python","string","\u002Fog\u002Fpython-strings.png",{"id":195,"title":196,"title_en":197,"slug":198},30,"Koleksi dan String","Collections and Strings","python-collections",[200],{"authors_id":201},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":203,"title":204,"title_en":21,"slug":205,"excerpt":206,"excerpt_en":21,"has_translation":15,"published_at":207,"reading_time":189,"hidden_from_listing":15,"tags":208,"thumbnail_image":21,"og_image":210,"series":211,"authors":212},132,"Python Tuples: Why All Three Points Are the Same Point","python-tuples","Three points walk into a loop and come out identical. The list was never copied three times; the name was. A tuple makes that bug impossible.","2026-10-28T12:00:00.000Z",[191,209],"tuple","\u002Fog\u002Fpython-tuples.png",{"id":195,"title":196,"title_en":197,"slug":198},[213],{"authors_id":214},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":216,"title":217,"title_en":21,"slug":218,"excerpt":219,"excerpt_en":21,"has_translation":15,"published_at":220,"reading_time":189,"hidden_from_listing":15,"tags":221,"thumbnail_image":21,"og_image":223,"series":224,"authors":225},131,"Python Sets: the Duplicate That Keeps Coming Back","python-sets","A de-duplication loop that works on clean data leaves four tags where there should be two. The bug is case, and the fix is a `set`.","2026-10-28T11:00:00.000Z",[191,222],"set","\u002Fog\u002Fpython-sets.png",{"id":195,"title":196,"title_en":197,"slug":198},[226],{"authors_id":227},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":229,"title":230,"title_en":21,"slug":231,"excerpt":232,"excerpt_en":21,"has_translation":15,"published_at":233,"reading_time":189,"hidden_from_listing":15,"tags":234,"thumbnail_image":21,"og_image":236,"series":237,"authors":238},130,"Python Dictionaries: the Key That Isn't There","python-dictionary","A word counter dies the first time it meets a word twice. The fix is one line; what takes longer is knowing which of a dict's three lookups to reach for.","2026-10-28T10:00:00.000Z",[191,235],"dictionary","\u002Fog\u002Fpython-dictionary.png",{"id":195,"title":196,"title_en":197,"slug":198},[239],{"authors_id":240},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":242,"title":243,"title_en":244,"slug":245,"excerpt":246,"excerpt_en":247,"has_translation":12,"published_at":248,"reading_time":14,"hidden_from_listing":15,"tags":249,"thumbnail_image":21,"og_image":256,"series":257,"authors":259},129,"Biar RAG nggak kena 504: pisahin jalur query dan ingestion","So Your RAG Stops Hitting 504: Split the Query Path From Ingestion","rag-pisah-jalur-query-dan-ingestion","Satu service RAG yang merangkap parsing dan menjawab kueri bakal tumbang pas ada yang upload PDF 200 halaman. Obatnya dua jalur dan satu queue.","One RAG service that both parses uploads and answers queries will fall over the moment someone uploads a 200-page PDF. The cure is two paths and one queue.","2026-10-22T01:30:00.000Z",[250,251,252,253,254,255],"rag","cloud-run","cloud-tasks","gcp","serverless","arsitektur","\u002Fog\u002Frag-pisah-jalur-query-dan-ingestion.png",{"id":258,"title":35,"title_en":36,"slug":37},8,[260],{"authors_id":261},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},{"id":263,"title":264,"title_en":265,"slug":266,"excerpt":267,"excerpt_en":268,"has_translation":12,"published_at":269,"reading_time":189,"hidden_from_listing":15,"tags":270,"thumbnail_image":21,"og_image":277,"series":278,"authors":279},128,"Linear atau graf: cara mengatur banyak agent tanpa loop abadi","Linear or Graph: How to Run Many Agents Without an Eternal Loop","multi-agen-linear-atau-grafik","Satu agent dengan dua puluh tool gampang kacau. Begitu beberapa agent saling revisi, kamu butuh graf yang mendukung cycle dan angka yang membuatnya berhenti.","One agent with twenty tools gets messy fast. Once several agents revise each other, you need a graph that allows cycles and a number that makes it stop.","2026-10-21T16:05:00.000Z",[271,272,273,274,275,276],"multi-agent","langgraph","autogen","orkestrasi","checkpoint","llm","\u002Fog\u002Fmulti-agen-linear-atau-grafik.png",{"id":258,"title":35,"title_en":36,"slug":37},[280],{"authors_id":281},{"id":112,"name":113,"slug":114,"role":115,"profile_picture":21},[283,286,289,292,295],{"text":284,"depth":81,"id":285},"Apa itu Pointer?","apa-itu-pointer",{"text":287,"depth":81,"id":288},"Mendeklarasikan Pointer pada Pascal","mendeklarasikan-pointer-pada-pascal",{"text":290,"depth":81,"id":291},"Mendapatkan Alamat Variable","mendapatkan-alamat-variable",{"text":293,"depth":81,"id":294},"Mengakses Nilai Pointer","mengakses-nilai-pointer",{"text":296,"depth":81,"id":297},"Penutup","penutup",1793295834694]